What is 3D Ripper DX and why you should download it
If you are a fan of 3D graphics, games, or animations, you might have wondered how to get access to the amazing 3D models, textures, and shaders that are used in your favorite titles. Maybe you want to study them, modify them, use them for your own projects, or just admire them in detail. Well, there is a tool that can help you do that: 3D Ripper DX.
3D Ripper DX is a free tool that allows you to capture all the geometry, textures, and shaders that are rendered during a single frame in any DirectX 6.x, 8.x, or 9.x application. You can then import the captured data into 3D Studio Max or Maya and see what exactly has been drawn by each individual draw call. You can also see the renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each draw call.
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With 3D Ripper DX, you can get access to the hidden treasures of 3D graphics that are normally not available to the public. You can learn from the best practices of professional game developers, artists, and designers. You can also use the captured data for your own purposes, such as creating fan art, modding games, making videos, or printing 3D models.
Here are some of the benefits of using 3D Ripper DX:
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Download latest version of 3D Ripper DX from official website
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Download source code of 3D Ripper DX from github
Download user manual of 3D Ripper DX in pdf format
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You can capture any DirectX application, including games, demos, screensavers, etc.
You can capture any frame you want, even if the application does not have a screenshot function.
You can capture complex scenes with multiple objects, lights, shadows, reflections, etc.
You can capture high-quality data with full resolution textures and shaders.
You can view and edit the captured data in popular 3D software like 3D Studio Max or Maya.
You can export the captured data to other formats like .OBJ or .FBX for further use.
How to download and install 3D Ripper DX
If you are interested in trying out 3D Ripper DX, here are the steps you need to follow:
RequirementsBefore you download and install 3D Ripper DX, you need to make sure that your system meets the following requirements:
You need to have a Windows operating system (XP, Vista, 7, 8, or 10).
You need to have a DirectX compatible graphics card with the latest drivers installed.
You need to have a DirectX 6.x, 8.x, or 9.x application that you want to capture.
You need to have 3D Studio Max or Maya installed on your system. The supported versions are 3D Studio Max 5.1, 6.0, 7.0, 8.0, 9.0 (32-bit and 64-bit), and Maya 7.0, 8.0, and 8.5 (32-bit and 64-bit).
Download link
To download the latest version of 3D Ripper DX (version 1.8.2), you can visit the official website of the tool at . There you will find a download link for the tool itself and the import plugin for 3D Studio Max or Maya. You will also find some useful information and tips on how to use the tool effectively.
Installation steps
After you have downloaded the tool and the plugin, you can follow these steps to install them on your system:
Extract the contents of the zip file to a folder of your choice.
Run the setup.exe file and follow the instructions on the screen.
Select the destination folder where you want to install 3D Ripper DX.
Select the components that you want to install: the tool itself, the import plugin for 3D Studio Max or Maya, or both.
Click Next and wait for the installation to finish.
Click Finish and close the setup wizard.
Congratulations! You have successfully installed 3D Ripper DX and the import plugin on your system. You are now ready to use them to capture some amazing 3D data.
How to use 3D Ripper DX to capture 3D data
Using 3D Ripper DX is not very difficult, but it does require some attention and patience. Here are the steps you need to follow:
Launching the toolTo launch 3D Ripper DX, you need to locate the game or application exe file that you want to capture. You can do this by browsing your system folders or using the Windows search function. Once you have found the exe file, you need to drag and drop it onto the 3D Ripper DX icon on your desktop or in your start menu. Alternatively, you can right-click on the exe file and select "Run with 3D Ripper DX" from the context menu.
This will open a dialog box where you can configure some settings for the capture process. You can choose the output folder where the captured data will be saved, the capture key that you will press to capture a frame, and some advanced options like forcing a specific DirectX version, disabling shaders, or enabling wireframe mode. You can also enable or disable the overlay that will show some information on the screen during the capture, such as the frame rate, the number of draw calls, and the capture status.
After you have adjusted the settings to your liking, you can click on "Launch" to start the game or application with 3D Ripper DX. You will see a message saying "Ready to capture" in the overlay if everything is working correctly.
Capturing a frame
Now that you have launched the game or application with 3D Ripper DX, you can start playing or exploring it as usual. When you see a scene that you want to capture, you need to press the capture key that you have assigned in the settings. This will freeze the game or application and start saving the data to the output folder. You will see a message saying "Capturing..." in the overlay while this is happening.
The capture process may take some time depending on the complexity of the scene and the size of the data. You need to be patient and wait for it to finish. Do not press any other keys or click any buttons during this time, as this may interfere with the capture or cause errors. When the capture is done, you will see a message saying "Capture complete" in the overlay and hear a sound notification. The game or application will resume normally and you can continue playing or exploring it.
The captured data will be saved in a .3DR file format in the output folder that you have specified in the settings. The .3DR file format is a proprietary format that contains all the geometry, textures, and shaders that were rendered during a single frame. You can view some information about the .3DR file by right-clicking on it and selecting "Properties". You will see some details like the file size, the number of vertices, faces, textures, shaders, etc.
Importing the dataAfter you have captured the data with 3D Ripper DX, you can import it into 3D Studio Max or Maya using the import plugin that you have installed. Here are the steps you need to follow:
Open 3D Studio Max or Maya and create a new scene or open an existing one.
Go to the File menu and select Import.
Browse to the output folder where you have saved the .3DR file and select it.
Click Open and wait for the import process to finish.
You will see the captured data in your scene as a single object with multiple sub-objects, each representing a draw call. You can select and manipulate each sub-object individually or as a group. You can also see the textures and shaders applied to each sub-object in the material editor or the hypershade. You can modify, delete, or add any textures or shaders as you wish.
You can now view and edit the captured data in 3D Studio Max or Maya as you would with any other 3D model. You can also export the data to other formats or use it for your own purposes.
Alternatives to 3D Ripper DX
3D Ripper DX is not the only tool that can be used to rip 3D models, textures, and shaders from games and applications. There are some other tools that have similar or different features and capabilities. Here are some of them:
Tool
Description
A tool that can rip 3D models and textures from DirectX 9/10/11, OpenGL, and Vulkan applications. It supports multiple output formats like .RIP, .OBJ, .SMD, .FBX, etc. It also has a viewer and a converter for the .RIP files.
A tool that can capture and analyze graphics API calls from DirectX 11/12, OpenGL, Vulkan, etc. It can show the render state, textures, shaders, buffers, etc. of each draw call. It can also export meshes and textures to .OBJ and .DDS files.
A tool that can capture and optimize graphics performance from DirectX 9/10/11/12, OpenGL, Vulkan, etc. It can show the frame rate, CPU/GPU usage, draw calls, etc. of each frame. It can also export meshes and textures to .OBJ and .DDS files.
Conclusion
3D Ripper DX is a powerful and useful tool that can help you capture 3D models, textures, and shaders from any DirectX 6.x, 8.x, or 9.x application. You can then import the captured data into 3D Studio Max or Maya and view and edit it as you wish. You can also use the captured data for your own projects or purposes.
If you are interested in learning more about 3D graphics, games, or animations, or if you just want to have some fun with your favorite titles, you should definitely download and try 3D Ripper DX. You will be amazed by what you can discover and create with this tool.
FAQsHere are some of the frequently asked questions and answers about 3D Ripper DX:
Q: Does 3D Ripper DX work with DirectX 10/11/12 applications?
A: No, 3D Ripper DX only works with DirectX 6.x, 8.x, or 9.x applications. If you want to capture data from DirectX 10/11/12 applications, you can try some of the alternatives mentioned above, such as Ninja Ripper, RenderDoc, or Intel GPA.
Q: Does 3D Ripper DX work with Steam games?
A: Yes, 3D Ripper DX can work with Steam games, but you may need to disable the Steam overlay and run the game in windowed mode. You can also try to launch the game directly from the exe file instead of using Steam.
Q: Does 3D Ripper DX work with online games?
A: Yes, 3D Ripper DX can work with online games, but you need to be careful not to violate the terms of service or the anti-cheat systems of the game. You should only use 3D Ripper DX for educational or personal purposes and not for cheating or hacking.
Q: How can I fix the distorted or missing textures in the captured data?
A: Sometimes, the textures in the captured data may appear distorted or missing due to various reasons, such as compression, encryption, or dynamic loading. You can try to fix them by using some of the options in the import plugin, such as flipping the UV coordinates, adjusting the texture coordinates, or applying a texture correction matrix. You can also try to find and replace the missing textures manually.
Q: How can I contact the developer of 3D Ripper DX?
A: You can contact the developer of 3D Ripper DX by sending an email to and leave a comment or a feedback.
I hope you have enjoyed this article and learned something new about 3D Ripper DX. If you have any questions or comments, feel free to leave them below. Thank you for reading and happy ripping! 44f88ac181
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